This reinterpretation of Second Quest's world depicts all the locations in the story as platforms suspended in a void, eliding everything in between. From one stage to the next, the connecting paths trace Azalea's movements through the narrative. It was partly inspired by videogames whose presentation suggests a grand, cohesive world but which actually restrict the player to narrow rooms and catwalks.

This map is not part of the book, but it is available as a poster from Fangamer.